Kasiterit

ISSUE #24 Digital Materialities

This issue brings together contributions that question the materialities of digital technologies, and the ecological, class, racial and gender concerns that run through them. Each author has developed critical perspectives that shed light on different aspects of the notion of ‘materiality’. These perspectives refer to the materials that make up our digital tools and their deathly extraction; to the environments in which the materials evolve, and the meanings attached to them; to the relations of power and labour that constitute them. The feature as a whole is resolutely opposed to the idea of a ‘dematerialisation’ that is said to have accompanied the transition to digital technology.

The contributions all share the common approach of adopting creative research’s methodologies. They develop analyses based on field research and/or theoretical and historical intersections. They also propose artistic and design forms that work on speculation and outline possibilities for seeing differently, and doing by other means. In short, the input of creative research is significant: it enables us to map out emancipatory perspectives in our relationship with the digital world.

The feature opens with a contribution by HEAD researcher and designer, Cyrus Khalatbari, which acts as a methodological guide for artists and designers. Khalatbari invites us to go beyond the pleasing aesthetics of platforms, to open up the black boxes of our technologies, so as to create objects that put the so-called ‘immateriality’ of the digital world at a distance.

Art historian Béatrice Joyeux-Prunel and philosopher and HEAD lecturer David Zerbib have set out to describe the contemporary conditions in which digital images come to life. According to them, it is the infrastructures, the programmes that generate the images, that are at the heart of today’s ‘theatre of visual operations’, more than the content of the images or their medium. Their reflections stem directly from the AIAIA Sweatshop exhibition they organised at the artist-run space in Duplex, Geneva (17 May – 21 June, 2024). The works in this exhibition are described in the consequent article. In her contribution, artist and researcher Raphaëlle Kerbrat reveals the theoretical depth of her work Si (1-bit computer), presented as part of the AIAIA Sweatshop. Her installation, in the form of a computer reduced to its essential components, makes the signal that drives the device both visible and sensitive. Through her practice, Kerbrat defends the importance of creating the conditions for users to pay attention to the ‘weight of data’.

The following two contributions address the consequences of extracting natural resources to compose our digital devices and technologies, through film or artist video. In her video Bedrocks for Digital Systems, the artist, researcher, and HEAD lecturer Mabe Bethônico examines, in collaboration with the artist Victor Galvão, the colonial logics concealed in our smartphones, computers, televisions, and so on. As shown by Bethônico, the materiality of these devices literally screens out the geopolitical inequalities and the violence of extraction that characterise their production. The short film Kasiterit by the artist Riar Rizaldi is available in full for one month on the ISSUE website. Rizaldi’s work was recently exhibited at the Centre de la Photographie Genève1, and Kasiterit has been shown at a number of international festivals and in the form of museum installations. In it, a voice created by Rizaldi and produced with artificial intelligence questions its origins on the island of Bangka, in Indonesia, where workers extract the tin needed to manufacture and operate the most contemporary technologies.

Artist and researcher Cindy Coutant is head of the [Inter]action option in the Visual Arts department and curator of the exhibition The Future is Unmanned at the LiveInYourHead space (7 February – 13 April, 2024). In her eponymous article, she lays bare the gendered and deleterious symbolism attached to contemporary technologies. Drawing on cyberfeminist writings, Coutant calls for a vengeful return of the ‘bodies swallowed up’ by the grand narrative of progress: those of aliens, gremlins, and waste. ‘Learning with waste’ is the proposition put forward in the drawn article by artist and anthropologist Anaïs Bloch, who is working at the HEAD within the framework of the Discarded Digital research project. Bloch reports on her discussions with Gerry Oulevay, a self-taught artist and inventor who works with digital waste to create unusual objects and installations. As with the other articles in the feature, it explains how to listen to dissident and minority voices revealing the complex intertwining of digital materialities.

 

Faye Corthésy

Photo credit: Screenshot from the film Kasiterit (Riar Rizaldi, 2019)

 

Notes

  1. A Phantom Ride of the Sunda Plate [https://www.centrephotogeneve.ch/en/expo/riar-rizaldi/], cur. Holly Roussell, Danaé Panchaud, and Claus Gunti, 6 December 2023 – 11 February 2024

Ingrid Burrington, Sand in the gears, 2018.

From cloud aesthetics to alternative circuits and assemblages

CyberSyn

The milieu is the message.

AIAIA Sweatshop

AIAIA Sweatshop

Vue de l’intérieur de la vitrine

Si (1-bit computer): signal as a medium for representing digital materialities

Mabe Bethônico et Victor Galvão, Bedrocks for Digital Systems, 2024

Bedrocks for Digital Systems

Still from Kasiterit

Kasiterit as A Speculative Guide to Bangka

Dessin de Zoë Sofoulis publié dans Exterminer les fœtus, avortement, désarmement, sexo-sémiotique de l’extraterrestre.

The Future in Unmanned

Anaïs Bloch

Learning from waste: repairing, reusing, and diverting to regain control of digital equipment