18.07.2024
ISSUE #24 Digital Materialities
This issue brings together contributions that question the materialities of digital technologies, and the ecological, class, racial and gender concerns that run through them.
This issue brings together contributions that question the materialities of digital technologies, and the ecological, class, racial and gender concerns that run through them.
This article describes the teaching on memes as part of the Image Analysis course for first-year students of the Bachelor’s degree in Visual Communication.
Léa Schönfelder discusses how to create a small, female-led game studio that builds games with a strong independent perspective.
Caroline Poggi and Jonathan Vinel discuss the influence of video games on their filmmaking practice.
Anthony Masure and Guillaume Helleu present their research project that focuses on using video game platforms and cultures to explore the humanities and social sciences.
Is it possible to make a documentary film shot entirely within the graphics engine of a video game? How can we tell the story of virtual encounters and the emotions and situations…
In her talk, Leslie Astier discusses how to leverage community and collective care to build new types of interactive stories.
A short overview of projects using artificial intelligence to tell stories in unexpected ways.
A practical demonstration of the promises and pitfalls of procedurally generated storytelling.
This talk gives examples and insights from an early innovator in the field of procedural and interactive storytelling.