Return of the Obra Dinn, videogame screenshot, Lucas Pope, 2018

Juxtapositions and hyperlinks

Montage from comics to digital cultures

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Chloé Galibert-Laîné in conversation with Delphine Jeanneret

Starting with Chloé Galibert-Laîné’s film Forensickness, this discussion addresses the links between research, montage and writing. How is a film created solely from found footage? How do you reassemble flux in a research context? And what happens to the reassembled images when we watch them?

 

Montage in digital cultures

Lecture: Nicolas Nova

Nicolas Nova questions the place of montage within digital art projects that rely on algorithms that automate creation, using a corpus of significant examples of these productions. Far from delegating the creative act to machines, Nova shows how machines programmed by the human hand produce new forms of cultural hybridisation that recombine pre-existing content into a singular original assemblage.

 

Frederik Peeters in conversation with Sébastien Maret

This conversation addresses the issues of narrative division, shot scale and layout to create meaning in still image sequences in Frederik Peeters’ comics writing.

 

Return of the Obra Dinn, the puzzle game as a space-time montage.

Lecture: Selim Krichane

While all the flashbacks that make up the game are explicitly derived from montage, the overall structure of this game in subjective view is also indebted to a form of montage that is at once both playful and narrative.

 

Juxtapositions and hyperlinks: Montage from comics to digital cultures

Round table with Nicolas Nova, Selim Kichane, Frederik Peeters, Chloé Galibert-Laîné
Moderated by Delphine Jeanneret and Bertrand Bacqué